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- #PARAPPA THE RAPPER 2 EMULATOR SETTINGS SOFTWARE#
- #PARAPPA THE RAPPER 2 EMULATOR SETTINGS PC#
- #PARAPPA THE RAPPER 2 EMULATOR SETTINGS WINDOWS 7#
#PARAPPA THE RAPPER 2 EMULATOR SETTINGS WINDOWS 7#
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bitĬPU name = Intel® Core i7-2600 CPU 3.40GHz I changed the video and even the sound renderer and even then nothing. The screen turned the glimps of white and windows said there's a problem in the app. So I got the latest bios and opened a Budokai 3 rom. Thank you so much in advance for your help! I tried running both games using the "slowest"/most accurate settings to see if my speedhacks broke the games, but it didn't work. I'm using a developer version of PCSX2, v1.5.-gae8aa35.Īs for the emulation settings, I always use preset 4-Aggressive, with MTVU enabled. Intel Core i5-6300HQ 2.3GHz with Turbo Boost up to 3.2GHz So I hope you can help me find a solution to my problems. This triggers after the first save point, after you jump through the life saving boats and after the now loading is done." I'm not sure what the poster meant, but I found that you can set the "CRC hack level", I've tried the game with all five different options but all of them crashed my computer.
#PARAPPA THE RAPPER 2 EMULATOR SETTINGS PC#
I found a workaround in this thread, which details my problem : "Disabling CRC hacks the first time it crashed PCSX2 and the second it killed my PC (probably killed the GPU driver). It also freezes my entire computer, so I have to manually restart it.
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The second issue I have is when playing Death by Degrees, when I get past the tutorial level, save my game at the hotel room and progress forward, the game will always crash after the first loading screen. Character models don't seem to be affected. This also happened in the previous level, some ground textures and almost all wall textures were blue at some point. I took some screenshots so you can see what I'm talking about : I used the exact same settings he used (which you can see in the thread), but in my case, most of the textures are blue, as opposed to the screenshots he provided (only minor ones are blue). (OpenGL is better looking but is also very slow on my computer for some reason) I came across this thread, in which a user found a workaround to get rid of this problem (basically setting skipdraw at 10). So I wanted to find a workaround to get rid of the blue layer that colored the whole screen in HW mode. Plus, using DX11 native I can easily get 120 fps.
#PARAPPA THE RAPPER 2 EMULATOR SETTINGS SOFTWARE#
Now, I know that you're supposed to play it in software mode to get an accurate and bug-free experience, but Software mode is way too slow for me. The first one occurs on Matrix : Path of Neo. So I've been having two very specific game-breaking issues using PCSX2, that I will explain. So, since PCSX2 has so much graphic settings you can tweak, my question is: Are there any processor based settings we can tweak? Or maybe, is there something I'm not aware of?Įdit: Forgot to mention I use the developer build. That's much more than the original 40 I was getting. It was! As soon as I look into the sky, or a wall, the performance jumps to over 300%. Seems logic, right? Why waste processing power to render something you can't even see? So I assumed the game would be much slower if I looked at some mountains. So what I did is used the game's optimization method in my advantage.Ĭulling is a process in which games don't draw polygons (models, terrain etc.) unless the camera is faced in the direction of these polygons. I could see the improvement in edge graphics, but the fps didn't suffer whatsoever.īecause of that, I imeddiately assumed the problem is caused by the processor. I even turned on forced FXAA in shader settings, no difference. This leads me to believe my GPU does it's work just well. What I have realized is that my game will run at about 60-70% of the speed, no matter what my resolution, mipmapping or texture filtering settings are. The game I was trying to play was Ratchet and Clank. GPU: AMD Radeon r7 260x 2GB (128 bit data bandwith) I will also note that I'm an indie game developer and I'm familiar with how games are optimized. It's a bottleneck build for today's games and should handle PCSX2 pretty well. I'm just going to start by saying that my rig is not amazing. People complaining how their rigs are good and their emulator is slow or doesn't work. I know this forums gets a lot of posts like mine.
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